

Either outcome sent me the clear message that New Vegas’ best feature, the sprawling, wide-open land of choice and opportunity for my Courier, had narrowed considerably, and things were now speeding toward a true end - as in, no more playing, not just the conclusion of the story. House or wiping out the Brotherhood of Steel on his orders. Hell, for me it actually came well before that point, whether it was killing Mr.

"This means that if you entered an area where a quest NPC should be, and someone has previously killed them in the cell (whilst someone is currently in it with you), then you will fail the quest on entry.Having finished Fallout: New Vegas twice, I can attest to the bereft feeling that comes after completing its excellent main story arc. "The way it works currently is that quests are clientside, they still take place in the world but one player in a location will synchronise entities/NPCs to other players around them," the modder explained. Mouse explained that quest lines will be synced, though the solution sounds inelegant at this juncture.

The mod also won't support New Vegas' DLC, nor will there be an option for private matches, though this feature may be added in time. Going into your inventory will freeze your character into place and make them impervious to damage until they return to the game. To account for the influx of players, the mod will disable VATS completely. Mouse, explained that the developers are nearing a state where it's ready for public testing, which you can sign up for here. A dedicated Fallout: New Vegas fan is making a mod to turn Obsidian's beloved open-world action-RPG into a multiplayer game.Īs found on Reddit, the founder of the mod, Mr.
